Pixar's Up! meets the Dark Souls saga: a trial-and-error rich, heartfelt platformer that made me shed tears of bittersweet joy at the end.
Our mission is simple: control the cat, finish the stages and get back to the old man with the penchant. The simple, yet powerful story, the beautiful visuals, the outstanding score and the gripping (sometimes relaxing) atmosphere is making you emotionally...
Between stages of trial and error, you'll encounter various cats who present the other part of the message: adopting cats is good. Love, care, take responsibilty.
Have you seen Halt and Catch Fire? (I've written a short piece about it here.) In season 4, Cameron, the always struggling artist (programmer?) creatues an artful game which completely goes against the mainstream: atmosphere is important not the action, and thinking is before satisfaction. Cameron rejects the idea of putting the explanation of her spells into the game manual because she respects the player.
It's similar here: the stage ending minigames and the rare checkpoints may make you furious at times (if you're that short-tempered like me) but completing them only needs practice.
You can also casually collect fishes during the gameplay but it's mostly about the emotional journey...
The message seems to be clichéd yet believe me: it's really not. It really touched me because I just felt the developer's honest caring on the game. So simple, so rewarding.
It took 3 hours to finish the story but it was mostly that trial-and-error part. And I enjoyed it, especially that touching tone and the truly beautiful music. You may ask why 9.99 for a short game like this: it's because the devs help pet adoption centers. A really good cause.
Bittersweet and beautiful
The game's introduction tells of a sweet young couple and their cat. Death strikes and the man (now older) remains with the cat. One day they are at the cemetery when the old man sees someone that reminds of his lost love. He accidentally drops his penchant and stumbling after the lady, leaving the cat behind.Our mission is simple: control the cat, finish the stages and get back to the old man with the penchant. The simple, yet powerful story, the beautiful visuals, the outstanding score and the gripping (sometimes relaxing) atmosphere is making you emotionally...
Rage
So does the seemingly painstaking difficulty. It's not that hard, it's just making you care by making you practice.Between stages of trial and error, you'll encounter various cats who present the other part of the message: adopting cats is good. Love, care, take responsibilty.
Have you seen Halt and Catch Fire? (I've written a short piece about it here.) In season 4, Cameron, the always struggling artist (programmer?) creatues an artful game which completely goes against the mainstream: atmosphere is important not the action, and thinking is before satisfaction. Cameron rejects the idea of putting the explanation of her spells into the game manual because she respects the player.
It's similar here: the stage ending minigames and the rare checkpoints may make you furious at times (if you're that short-tempered like me) but completing them only needs practice.
You can also casually collect fishes during the gameplay but it's mostly about the emotional journey...
Tears of joy
Which is so satisfyingly wonderful... This is a game for the soul, and also for crazy catlovers.The message seems to be clichéd yet believe me: it's really not. It really touched me because I just felt the developer's honest caring on the game. So simple, so rewarding.
It took 3 hours to finish the story but it was mostly that trial-and-error part. And I enjoyed it, especially that touching tone and the truly beautiful music. You may ask why 9.99 for a short game like this: it's because the devs help pet adoption centers. A really good cause.
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